|
 |
|
|
|
|
News |
|
Review |
|
Preview |
|
Videos |
|
|
|
Cheats |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| | Title:
Everything or Nothing

..............................................
System:
Gamecube
..............................................
Genre:
Action
..............................................
Publisher:
Electronic Arts
..............................................
Developer:
Electronic Arts
..............................................
Release: 02/17/2004 ..............................................
Online: No ..............................................
ESRB: Teen (T)
..............................................



 |
A recoverable aspect of the shooting would have to be with the sniping. Players can manually zoom in or out and target body parts on enemies, accordingly. In the single-player modes, sniping is quite easy. Visually EA did an excellent job of animating and modeling the characters, making it easy to pick off targets with the sniper rifle. In this case graphics play a huge part in visibility, and knowing what part of the body to shoot on the enemy.
The models are also rendered with a lot of detail, and the cut-scenes still use the in-game characters, showing off the quality of the models and texture effects. From Pierce Brosnan to John Gleese to Judy Dench all the characters resemble their likeness with well quality skin textures and smooth models with nearly no visible polygons. The weapons and vehicles look especially nice, and really added to the quality of the gameplay.
One of the things I was leery about, though, was how well the vehicles would handle with such nice graphics. Surprisingly, there was no slow-down whether it was rail-shooting in a tank (yes, Shannon Elizabeth drives a tank while you do some shooting) or weaving through traffic like the Matrix: Reloaded on a custom-built Q Motorcycle. All of the driving (especially the bridge chase, UNBELIEVABLE) was extremely intense. I have to tip my hat off to EA, as the driving sequences were more well-rounded than some racing games. To top things off EA added “Bond Moments”. This feature is where players who do Bond-esque type moves or stunts, (whether in a vehicle or on foot) will be rewarded with a “Bond Moment” plaque. Each stage has a selected amount of “Bond Moments” and players who achieve them receive extra score for unlocking other goodies. Such goodies range from production stills, alternate clothing for characters, or extra vehicle features, to Bond’s signature Golden Gun, extra weapon damage, or Slow-Motion driving (really awesome).
Unlocking content doesn’t stop with the single-player mode. There’s tons of stuff to earn in the multiplayer modes as well. Electronic Arts really has one of the most well-rounded games with Everything or Nothing; the cooperative two-player mode is one of the best out there. With 10 available missions, players can partake in many different game modes which have them racing each other to the highest score, or scrambling to kill more enemies than the other player. Stages can also be played either through a chapter mode, or as standalone missions. I must mention though, players won’t be running through the stages with either 007 or 003 (who makes a brief appearance in the single player mode). Instead players will venture through the coop stages as no-name agents. There’s the option to earn more characters that can be played in the cooperative mode, but no one interesting (to get hopes up too high). However, there is an arena mode for up to four-players to do battle in, allowing for all the game characters (good and bad) to do battle in unlockable battle-arenas. Still James, Q, M, and Serena aren’t playable in the arena modes.
The audio in Everything or Nothing is fairly good. The game starts with an original song by R&B star Mya, which is part of a great overall musical score for a game. From the classic Bond theme (which plays heroically while Bond is doing something cinematic) to the moody stealth music that plays while sneaking around the music really helps the gameplay. The voice-acting is superb and the car crashing, explosions, glass-shattering effects are top-notch. However, there is a minor flaw in the audio department. That flaw is with the guns. The sniper-rifle and silenced pistol sound great...first-rate quality. The desert eagle, shotgun, and a couple of the automatic weapons sound less than impressive. It almost seemed as if some of the guns were recorded in a sound-proof room that muffled, or dulled, their resonating effects. It’s nothing serious, but I was expecting a bit more of a bang from some of the bigger guns.
Overall, 007 Everything or Nothing is a quality piece of work. It’s a remarkable game that stands above and beyond many other third-person shooters/stealth games in the genre. The difficulty, unlockable content, and high replay counts will keep this game off the shelf and in the console for a long time. For Gamecube owners, this game is definitely a must-buy, even if you’re not a fan of James Bond.
Pages
| The Core Score |
Overall
9.4 |
| Fun |
|
8.7 |
| Gameplay |
|
8.6 |
| Graphics |
|
9 |
| Audio |
|
8 |
| Replay |
|
9.8 |
|
| Kid Safe Score |
| 6 Good |
 |
| |
Lots of suggestive themes without any mature content. |
|
|
|
|
|
| |
 |
|
|
|
 |